![]() In the beta version, this building was known as the Combat Academy.A crate of ammunition is added outside the Armory. A conveyor belt is now added to the opening, though it is inanimate. At level 22, two stacks, each containing a metal grate and two blue exit tubes, are added on top of the existing vents.When the Armory is upgrading something, the hatches open to reveal what appears to be spinning gears, and a light is visible from the opening. The front is reinforced with some pins, there are two vents and two hatches on the roof of the Armory, and the side that once housed ammunition gains caution designs on its edge. The crates containing ammunition and Barrage missiles, as well as the motor are removed. The entrance appears to have changed from a metal door to metal shutters. At level 21, the Armory is overhauled.At level 14, the Armory gains an extension to the roof where several blue portions appear on top of the original roof.There is also a caution design found just before the metal doors. The crates of ammunition are moved towards the front of the Armory, and the base of the Armory's entrance is reinforced with steel footings. At level 8, the Armory gains a new metal extension to its right, where several green missiles packed into a cart, apparently that of the Barrage, protrude from it.At level 5, the Armory gains a new metal entrance with closed metal doors and a small metallic ramp.At level 4, the Armory's vent on its roof turns into a ventilation fan.The roof is much smoother, and several bullets are scattered on the ground near it. At level 3, the Armory gains a ventilated roof, windows with metal coverings, as well as a stone floor with linings.The motor's pistons move while the Armory is upgrading something. Several crates of ammunition are visible to the side, as well as a motor. Initially, the Armory consists of an open blue Quonset hut with a hatch on the roof where some bullets protrude from it, a pair of wooden steps out front.The Armory's status will not interfere with this. Prototype Troop upgrades will take place immediately when enough tokens are collected from events.Temporary Gunboat Abilities and Prototype Troops' initial levels will auto-scale to the Armory's level.The latter two do not require any form of replacement. Gunboat weaponry, troops and mines will benefit accordingly.Once an Armory upgrade is completed, it is applied immediately.Likewise, upgrading the Armory will prevent it from functioning. While this is underway, it is not possible to perform other upgrades within or on the Armory itself. ![]() The Armory can only perform one upgrade at a time.Armory upgrades can be performed in tandem with normal building upgrades, and do not require your villagers to work on them.Although the initial level of Prototype Troops is determined by the current Armory level, upgrading the Armory during a week when a Prototype Troop is available will have no effect on the level of the Prototype Troops itself.They are unlocked at level 8 and 13 respectively. Armory also determines the level of Temporary Gunboat Abilities and starting stats of Prototype Troops.All of the upgrades that the Armory can perform require Gold.The Armory is used to upgrade Troops, Gunboat Weaponry, Mines, Boom Mines, and Shock Mines. ![]()
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